![]() ![]() Though we know God of War: Ascension will feature Kratos’ past, before the the series takes place, it seems the big feat of this game will be multiplayer. God of War II featured the surprising cliffhanger ending, and God of War III featured the Titan fights and the camera from the point of view of the victim you’re currently brutally murdering. God of War‘s feat was a PS2 game that looked as good as it did, but somehow featured virtually no load times. Each main God of War has had some incredible event happen in the game, be it technical, game play, or story related. It's something we'll be investigating further in the weeks to come post-launch, so check on the website for a follow up article on God of War's entry into the multiplayer royale.Not too long ago, Sony unveiled the next main (read: Not portable installment) God of War, God of War: Ascension. The game's shouldered a multiplayer mode into proceedings there's an opportunity to personalise your own warrior and there's a whole separate challenge in throwing your fighting spirit into online battles. The gigantic environments also return in a big way, and you get to both to explore enormous mountain ranges and fight epic battles on top of huge statues and at the bottom of the sea. The series' third chapter is often seen as one of this console generation's most beautiful titles, but Ascension is able not only to provide a technically superior outing, but also deliver an expressive and more saturated experience, both in relation to colours, as well as environmental and character design. ![]() How does Ascension match what's come before? Quite brilliantly actually, for God of War: Ascension is one of the most visually stunning games I've ever played. The God of War series has, since its birth in 2005, been one of the most visually impressive game series on the market, with expansive, extremely detailed environments and foes, and every frame of each entry into the franchise has screamed quality. It is commendable that the developer has tried to create a more humane image of Kratos, but the truth is that he is not strong enough of a character that you want to expend too much energy in exploring his dark past. The game's story is still nothing particularly striking, despite the more serious approach to the series protagonist, and the insane action undermines the serious tones the game is trying to hit. In his relentless pursuit of the three Furies, Kratos travels to different parts of Greek mythology including the Oracle of Delphi, and like before adds a grandeur to the classic stories with a God of War flavour. Kratos has had a bad reputation in the video games world as an extremely one-sided character and therefore this is a step in the right direction, finally adding some depth and something meaningful to the frantic action. It's another bloody revenge tale, but the deeper emotional focus allows the story to breathe it's a great victory for the series, as, other than the broad strokes, the story has never been a priority before. Kratos must break his ties with Ares, the god of war in Greek mythology, and he can only do that by defeating the three Furies. ![]()
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